graphene_matrix_t prev_modelview;
graphene_rect_t prev_viewport;
graphene_matrix_t item_proj;
- GskRoundedRect prev_clip, blit_clip;
- int prev_render_target;
- int texture_id, render_target;
- int blurred_texture_id, blurred_render_target;
+ int blurred_texture_id;
int cached_tid;
/* offset_outline is the minimal outline we need to draw the given drop shadow,
blur_radius);
if (cached_tid == 0)
{
+ int texture_id, render_target;
+ int blurred_render_target;
+ int prev_render_target;
+ GskRoundedRect prev_clip, blit_clip;
+
texture_id = gsk_gl_driver_create_texture (self->gl_driver, texture_width, texture_height);
gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
gsk_gl_driver_init_texture_empty (self->gl_driver, texture_id);